Coyote Jump


Came up with a quick easy and probably hacky way of going about coyote jump. i just offset the raycast used for the better jump interaction back so its at the tail of the player so it hangs out and touches the ground even though the player has technically left the ground. i will come up with a more robust way of doing this later as i am still learning advanced godot things after my switch from unity. i know i am racing through this but this was just the first day of devoloping. lets see whats next for tommorow.

Files

First Person Controller V2.3.zip 35 MB
Oct 15, 2023

Get Godot First Person Controller V2

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